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'WANDERERS' The short science fiction film by Erik Wernquist

It’s not a new release and a last bestseller, but…

This short film was created in 2014. But I wanted to remind this, especially in Russian below. That could be like a deep childish remeniscence about places and items that we had in early age and which had lost during a time. Our mind and eyes prefer look on vastness. That’s why we enjoy to look on a sea horizon or starry night sky. And the further and bigger we can look, than more admiration we will experience.

And another one thing. This isn’t an absolutely fiction, but the digital handling of a REAL landscapes. For example, this martian terrific mountain Cape Verde, shot by 'Oportunity' in 2007, transformed there into the breathtaking panorama of arriving martian space shuttle. The brief text-review by Erik Wernquist is below. I sure, that won’t be the waste of time.

WANDERERS

is a short science fiction film by Erik Wernquist (that´s me) — a digital artist and animator from Stockholm, Sweden.

The film is a vision of our humanity’s future expansion into the Solar System. Although admittedly speculative, the visuals in the film are all based on scientific ideas and concepts of what our future in space might look like, if it ever happens. All the locations depicted in the film are digital recreations of actual places in the Solar System, built from real photos and map data where available. For those interested in learning more of the places featured in the film, I recommend turning to the gallery section.

The title WANDERERS refer partly to the original meaning of the word «planet». In ancient greek, the planets visible in the sky were collectively called «aster planetes» which means «wandering star». It also refers to ourselves; for hundreds of thousands of years — the wanderers of the Earth. In time I hope we take that leap off the ground and permanently become wanderers of the sky. Wanderers among the wanderers.

There is no apparent story — other than what you might imagine for yourself — and the idea is primarily to show a glimpse of the fantastic and beautiful nature that surrounds us on our neighboring worlds — and above all, how it might appear to us if we were there.

As some may notice I have borrowed ideas and concepts from science fiction authors such as Kim Stanley Robinson and Arthur C. Clarke, just to name a few. And visually, I of course owe many tips of my hat to painter Chesley Bonestell — the legendary master of space art.

More directly, with kind permission from Ann Druyan I have also borrowed the voice of astronomer and author Carl Sagan to narrate the film. The audio I used are excerpts from his own reading of his book 'Pale Blue Dot: A Vision of the Human Future in Space' (1994, Random House) — needless to say, a huge inspiration for this film.

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Remembering Stephen Hawking, A Brilliant Human Being

From The BBC — World renowned physicist Stephen Hawking has died at the age of 76. He died peacefully at his home in Cambridge in the early hours of Wednesday, his family said. The British scientist was famed for his work with black holes and relativity, and wrote several popular science books including A Brief History of Time.

Stephen Hawking was a brilliant human being who devoted his life to physics and making the world a more informed and enlightened place. His work has influenced not only science but culture as well. He appeared in pop culture in the TV shows The Big Bang Theory, Red Dwarf and The Simpsons. Both Eddie Redmayne and Benedict Cumberbatch portrayed him in movies based on his life. He leaves behind three children. Thank you Stephen for what you did to make our world better and to expand our understanding of the universe that surrounds each of us. Rest in power.

Remembering Stephen Hawking, A Brilliant Human Being — The Tony Burgess Blog

И выпуска новостей BBC мир узнал о том, что Стив Хокинг ушёл из жизни в возрасте 76 лет. Он мирно скончался в своём доме в Кембридже сегодня рано утром. Учёный был известен во всём мире благодаря своим работам по астрофизике. Им написаны, в частности, несколько научно-популярных работ, таких как «Краткая история времени».

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Middle Age Crisis and the Other Versions

A Table

Once upon a time I had an aged table. My father used it when he was a child and I learned my school lessons using it. Now I’m 39 years old and when I work with my papers at the modern new desktop, I often thinking back on this old Soviet furniture and… feel something special. That is like deep immersion into my distant story, into the bright part of my life.

I left hometown many years ago and of course parted with my table. I don’t know where is it now and what happened with it. My apartment has a new owner. But very often, almost every time when I sit down at my new wonderful table from IKEA, I catch myself thinking, that with this renovation I lost a subtle link with my past, with history, with my own story.

I don’t know how I could explain this phenomenon. What is it? — be bored about and what does lie in the deep essence of being bored? Once when I was a student I wrote down in diary, that I wish only one thing: good working table and time to work. Since that moment my desire didn’t change and in the dreams I want to get my table back. I want to bring back my old desk and not another one, like the hero of Marukami wanted to find an old slot machine from his youth.

Why the old items, that could be broken or destroyed many-many years ago, arise such reminiscences, that suddenly make life volumetric, take us back to the past and have other sort of influences? Well, it could be kinda of middle age crises or something like that and this dull monologue could be absolutely bullshit. But they exist — the ideas of things outside them.

Anyway, do you miss about your child painting or school friends? I think that things are very important and they are like a magic stick, that helping us to compare ourselves with unrealized us and rate us with all our new tables or another useful items, bought yesterday.

I am inclined to believe that items should live their own life like my table should have the kind of posthumous fate, such as Hell or Heaven. Things not die. We are killing things, but they are alive in their worlds, the worlds of ideas.